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Morton's
List
How To Roll | Downloads
| Updating
Oh, brave souls, ye standeth on yon thresholde
of untolde adventure. All that ye seeketh be found with the casting out of
a single die. Behold yon wonders that filleth a Karmic knight's palette. Beeth
it known that a fellowship is gathered to partaketh of experience that will
strengthen all thine characters. - Morton's List pg.12
Trying to explain Morton's List to a Bored (non-List folk) is rather difficult.
As soon as you say the word 'game' they get an idea of a PS2 or PC game in
their head. Then it evolves into a vision of a board game as soon as your
bring up the dice. Then their vision is of a D&D type game after a bit
more explaining. Soon they start to get the idea but yet still they have no
clue. As Listers know it is about letting go and letting Karma take over.
It is about gathering with an elite circle of homies and diving deeper into
the meaning of everything. It is something you can only understand if you
roll. One can be sure of this however; when you play, it will change you.
Be it for the better or for the worst, Morton's List will change something
about you. This game runs deep, it is the end to boredom as promised. Much
thanks to Dark Carnival Games for this Masterpiece. Jumpsteady, Tall Jess,
Nathan... thank you, Listers are indebted to you. You have indirectly helped
me and many others along our way. It will make its mark in history yet again;
just wait and see.
This section of the site will look at the List itself and how it works; starting
off with how to play. How it works is not really understandable unless you
have reached a higher level. It is dealing with Karma and faith. Bottom line
here is; how it works is different for everybody. Next is The Horde's Exclusive
Download potion of the site where you can get a variety of Morton's List related
items only available here at The Horde. The Horde shows the mechanical insides
or a map, if you will, of the Lists for you to download. We offer to you downloadable
Quest Journal Pages to help you document your quests. To go along with your
Quest Journal we have posted copies of the Inner Circle Member Profile and
the Quest Checklist to help you further keep up on your Listing activities.
Also for you to download are copies of all Morton's List icons, both from
Morton's List and from 306° of the Inner Circle. Also later in the page
we get into maintaining and preserving the game in a physical sense.
Try a free taste of Morton's List in the downloadable .pdf version of what
is called
Morton's Lite: 13%. Thank you to www.mortonslist.com
for this one. If you cannot afford the full game, try it before you buy it.
If you need a 30 sided dice to roll I would suggest you use the virtual
boulder, for any 6 sided rolls you
need use this link. So you have no excuse to not try the game, read the
section of how to roll while Morton's
Lite: 13% prints out and you will be all set to roll in a few minutes!!!
This is what Morton's List is:
It is a game you play when you're bored. Say it's some boring night, nothing's
going on, you got some friends over, or you're at somebody's house, sitting
around bored. Everybody is so bored they don't have the energy to think of
anything fun, or more likely, can't agree on anything to do.
Enter Morton's List...
You start by promising to do whatever the game sets in front of you before
you know what it is. It could be any one of 360 different, fun activities
(called Quests) to do, or even variations of these, making for limitless possibilities.
Quests can be wild, spiritual, social, romantic, adventurous, paranormal,
extreme, funny, creative, and that's just the beginning. ANYTHING you could
think of doing for fun is in the game, as well as a lot of things you'd probably
never think of.
Then dice are rolled to determine one person who will be the group's coordinator.
That person opens the book and rolls the huge 30-sided die to determine the
exact activity everyone will do.
BOOM-CHOP! You got your Quest. It could take you outside your house, outside
anything you're used to experiencing, or outside of normal reality altogether.
Most importantly, it will take you outside your boredom.
Guaranteed, anything you're into (whether you know you're into it already
or not) is in here.
No matter what, it'll be a real-life fun time that you'll be able to look
back on forever.
Morton's List - WILL - END - YOUR - BOREDOM
With Morton's List, you are not just getting a game, or a way of life. You
are becoming a part of something powerful.
This is your invitation to enter the Inner Circle, where fun, adventure, opportunity,
change, and living are the real names of the game.
It may not be chance that you're reading this right now...
Taken from Morton's List box - ISBN 0-9710905-1-3 DCG-1301
Read a few other descriptions of Morton's List below:
Everything2.com
TheRPGsite.com
MORTON’S
LIST - how to experience...
Enter: Host
1. Inner Circle
I. Determine who’s playing - Those who choose
to play become the Inner Circle
A. Any number of people except
13
II. Warning
A. Those who break the oath
of Morton’s List be wary:
“Bad
karma and unforeseen dangers await”
III. The oath: to be taken by all members of the Inner
Circle
A. Do you give your word to
the Inner Circle to complete whatever quest is rolled?…
B. Form Inner Circle…
i.
As members of the Inner Circle we must vow to put in at least one hour of
honest effort towards enjoying the game and participating in the quest…(Vow)
IV. Assurance of suspense
A. Karma will decide our course
as we pass through Morton’s List into a realm of limitless possibilities;
while keeping in mind warnings, impracticalities, and moral issues
V. Those not involved
A. Those who do not take the
oath may not participate in the quest; further more they must leave the immediate
area before we move on
i.
Because we want only positive karma – without outside interference
ii.
If they do not leave, the Inner Circle must relocate
VI. Needs (Besides Morton’s List)
A. Each player should have
at least six dollars.
i.
If you have no money then you must add it to the quest
B. Time piece for the Table
Master to keep track
C. Inner Circle Member Profile
D. Quest Journal
Enter: Inner Circle
2. Table Master
I. Leader
A. Listens to all ideas then
makes a decision if a group consensus cannot be reached
B. Works along side everybody
to ensure the quest is as fun as possible
C. Does not give orders; they
make fair decisions to turn an otherwise chaotic mob into a focused group.
D. Privileges and Responsibilities
i.
Only one to roll the Morton Boulder to determine a quest
ii.
Only one who declares the quest is over
II. As to determine who is the Table Master
A. Everyone who wishes engages
in an elimination-style roll-off
i.
For each player participating, one six-sided die is needed
ii.
A player rolls all of the dice and totals the result
iii.
The person to the left picks up the dice and rolls
iv.
Remaining players continue to re-roll in said fashion
v.
Lowest total is eliminated – along with one die
vi.
Those left repeat steps i. - v. this is done until ONLY ONE IS LEFT - The
Table Master
Enter: Table Master
3. Morton’s List
I. Only the Table Master may reference Morton’s
List
II. Karmic Gathering – Lead by Table Master
(their ideas) but to include all players
A. A ceremony to invoke higher
levels of Karma unto both the Inner Circle and the Boulder
i.
Making use of all six senses
III. Table Master Starts the process of rolling either
in Morton’s List or 360°
A. When rolling with a Bored,
Morton's List is used for any new members initiation
B. If all members of the Inner
Circle have played Morton's List before 360° of the Inner Circle can be
used.
i.
Experienced players (played ML at least once before) can still choose to use
Morton's List and pass over 360° of the Inner Circle.
IV. The Morton Boulder is used for the rolling process;
it is a 30 sided die (30d)
A. Rolling of the Boulder
is done by the TM off of Morton's List or Morton's List Revised (using 360°)
or off other List as per the TM's Powers.
B. The most frequent path
of rolling is as follows:
i.
Morton's List (1 out of the 5 possible Lists to be rolled off of) to a Table
(1 out of the 13 possible Tables to be selected from) to a specific quest
within that Table (most Tables have 28 or 29 quests to be selected from) The
TM will roll the Boulder for this entire process, and the end result will
be one quest the Inner Circle must now attempt to complete.
ii.
Possible Mutations and or Deviations, changes to the players and or changes
to the game respectively; can also be rolled during this process, usually
would come up between rolling off of Morton's List and rolling onto a Table.
Enter: The Quest
4. Winds of Change
I. One hour minimum starts now
II. Discussion on how best to complete the quest (use
resources if needed) is done by the Inner Circle at this time.
A. All suggestions from the
Inner Circle are considered by the TM, whose responsibility is to make the
final say of what is to be done for the questing activities.
III. Table Master approves final details (must be
close to original meaning of the quest rolled)
A. Table Master must usually
establish criteria for the quest
B. Table Master can set up
an ultimate success goal along with a minimal success goal (if quest allows
for this)
IV. Re-roll – As Table Master – Either
on same Table or same List if the following reasons may apply:
A. One or more of six reasons
arises in the warning icon section allowing you not to pre form the rolled
quest
B. Quest is deemed overly
impractical
C. An individuals moral code
would be violated
D. One of two special tables
is rolled
i.
Solar Rise – requires daytime
ii.
Nightscape – requires nighttime
5. The Quest
I. Before the Inner Circle embarks on the adventure,
preparations may need to be made – now is the time
A. This is considered time
spend doing the Quest
B. The Table Master may need
to extend the one hour rule (before embarking) if needed – it must be
announced
C. As previously sworn –
the group should spend no less than one hour participating in the quest
6. End Time
I. After one hour players my leave the Inner Circle
and stop playing
A. Others can continue on
if it is needed or they just want to
II. The Game is over when the Table Master declares
it so
III. And so the quest ends and the game is over
A. The Inner Circle members
gather to sign off quiets logs
B. The Inner Circle dissolves
until Morton’s List is reopened
7. 360°
I. Usage
A. Optional to use –
must have 3+ players and no new player(s)
i.
If less than 3 players then 360° cannot be used and no degrees are earned
ii.
If not using because of new player degrees are still earned but no powers
can be used
iii.
In both cases above – Daredevil’s power (fresh karma) stills applies
II. Disagreements
A. About using 360° (before
the game starts) vote or roll-off to decide
B. During the game while using
360° - decisions go to the Table Master or a roll-off
Summary:
A person or group of people (any number is fine, except for 13 members), gather
for a game of Morton's List. Each person wanting to play takes a vow to spend
at least an hour working towards the quest. Those wanting to try for chance
at Table Master take part in an elimination style roll-off or some other way
unanimously agreeable way to determine the TM. Once the TM is chosen, a Karmic
Gathering can happen if the TM declares it is needed or a member requests
to host a Karmic Gathering. Next the TM will roll out the quest for the Inner
Circle to perform. The group spends at least one hour doing the rolled quest.
Examples of quests would be as follows:
Go Bowling
Treasure Hunting
Pulling a Prank
See a Drive-in Movie
Go out to a fine eating establishment
Seduce a Date
Go to a Park
There are tons of possible choices; I have only listed a few that are very
standard practices by most people. However Morton's List also can throw in
a twist or a turn to the quest via Mutations or Deviations. Mutations change
the way a player acts, such as all members of the inner circle must pretend
they have a disability. A Deviation will change the way you play the game,
such as requiring the Inner Circle to document the quest (maybe you would
take a camera along and take photos, or video tape the whole quest.) So for
example you and 2 other ninjas get together to play Morton's List and you
win TM privileges. Now assume you rolled a Mutation, (rolled about 13-20%
of the time) named 'Sick Ward' (Inner Circle has a illness or disability for
the quest and acts it out to the fullest extent). You next manage to roll
a Deviation (rolled about 10-13% of the time) Document (The Inner circle documents
the actions of their quest){note this would require numerous rolls due to
the List the Mutation puts the Inner Circle}. The TM (you) then rolls for
the Circle's quest, and your roll Strike 300 off Cosmic Law. Now Winds of
Change occur and the group figures out what you will do for your hour. Each
Member would select and start acting out an illness or disability and the
camera would flash and or start rolling to keep track of what is going on.
Then the group would decide how to/or where to bowl. The TM would make final
decisions and the IC would go to a nearby bowling ally (just for example)
and try to bowl with their illness or disability, while getting it all on
film.
The examples I just gave may seem rather normal to some, however the range
of quests held within the game of Morton's List vary from much tamer activates
to quite a bit wilder activates. It is really the yin and the yang of everything.
With your vow at the beginning of the game, you are allowing yourself to partake
in what ever is rolled. It could be quite lame to what you were expecting,
but with your vow you have to do it for at least an hour. And this also works
the other way; you might be expecting something chill and get something that
is off the hook good. One just never really knows, and the cool part of it
all is... it is only lame if you allow it to be lame. There are many gray
areas in Morton's List; it is the Inner Circle's job to define their quest
that closely resembles the quests objective. Sometimes the quest will seem
very hard to do for many reasons, but with creativity and some good brainstorming
the Inner Circle can make any quest within this game the time of their lives.
The results of your Inner Circle's quest could be just about anything you
can think of and tons more you never even thought of. The game will tell a
story to every player who accepts it, and that story will reveal truths in
life to the player. There is powers beyond imagination with in this great
game. So much can be learned and experienced as a result of playing this game.
It gives you something to do when your board, and it gives you very fond memories
of quests with your homies. This summary, does not do the game justice, this
web page does not do the game justice, this web site does not do the game
justice, every web site that has ever and will ever write about Morton's List
cannot do it justice. The game is just too powerful for words, I urge everyone
to give it a try; the List will help you in your quest called life.
In this section you will
find all your Morton's List downloads and needed documents, images, and random
stuff to satisfy your needs. If you have any additional downloads you would
like to share, please let us know.
Morton's
List Official downloads
Click
here for the official Morton's List Download page all of those downloads
can also be found below.
Icons
By popular request, the 13 arcane icons of Morton’s List, and the 13
Title Icons can now be downloaded by anyone with a functional computer, a
web browser, and a connection to The Internet. Inner Circles the world over
have been asking if the mystical icons, representing the 13 aspects of karmic
reality can be made available in a convenient, easily-accessible form. Now,
for anyone with at least level 1995 technology, they are.
No longer do people have to illegally scan the symbols from the original texts, fearfully looking over their shoulders for Dark Carnival Operatives and their dreaded blowguns. Tattoo artists can now work from something more complete than a drunken description of "crows, eyes, and tentacles" and a blurry camera-phone image.
Available in quality .jpg, and even-higher quality .pdf format, the 26 symbols can be used by those wishing to incorporate powerful occult imagery to web sites, body art, and any of the other personal, unspeakable purposes which require the complete images of Morton’s List.
Thanks to www.mortonslist.com forums for this
download - taken direct from the words of the Table Master.
Morton's
Lite: 13%
Morton's Lite: 13% is the free downloadable copy for you give Morton's
List a taste or to use if you want to play and do not Morton's List on your
person.
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Morton's
List & 360°
The first ninja I have seen do this is my homie OddBall. I am talking about
pimping out your Morton's List book. OddBall and I had many talks about our
books falling apart. And every one we know was having at least a few pages
coming lose. So OddBall came up with an answer. He took his book into Kinko's
and got it spiraled bound. I got mine done at Office Depot in Manitowoc. I
put 360° and Morton's List together, and got each cover, front and back,
total of 4, all laminated. This keeps your book in prime condition, plus you
can have it customized to your liking. All this for under $12 at most office/copy
shop places. Other things you could do for example is to put all the Lists
in one section, followed by both Mutations and Deviations Tables. Then follow
it all up with the 13 Tables. Office places like this will usually allow you
to do just about anything you desire. Get the entire book laminated if you
can afford it, and start rolling your quests under water. The possibilities
are endless for customization, and the best part is the book will last you
much longer than if you did not get this done. The Horde highly recommends
you spend the cash and get this done to your Morton's List copy.
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